It’s been a little while since we’ve had an update on the blog, but that doesn’t mean we’ve been resting on our haunches! If you’ve been frequenting our forums, you’ll notice we’ve been updating Card Hunter regularly with a focus on game balancing and bug fixing. There’s definitely been some feature additions as well and, today, we’d like to show off one of the coolest: custom maps for multiplayer.
That’s right, you can create your own maps and play them against other folks on-line or against Gary (if you’ve joined our Card Hunter Club)! Players have already begun creating custom scenarios to battle with their fellow adventurers and we’d like to highlight a few of them.
First up, our very own Farbs created one he likes to call Zombie Wave Attack, based on a suggestion from another user, Hessian. As Farbs likes to describe it:
Pit your mp party against five waves of terrifying zombies.
Waves approach from two directions. There is no escape!
Hardcore players can attempt this with a single character.
Next we have Lance and his Treasure Island map. Unlike Zombie, whose success depends solely on surviving the onslaught, Lance introduces a grouping of four Victory Squares that must be occupied in order to win the map. They’re clustered here in the middle with room enough for each side (which is a ship, how cool!) to regroup if needed. That little island certainly looks too small to share!
Neofalcon also creates a scenario, The Forgotten Hoard, with a cluster of victory squares in the middle, but with different tactics in mind:
My goal was to make a map with multiple VPs where you could easily utilize character placement to make it difficult for your opponent to move characters onto VPs, with the tradeoff that holding the VPs leaves your characters very vulnerable to ranged attacks.
And last but not least is Jayce with The Unspeakable Forest Dungeon (gotta love these names!). This one is unique in that it splits up the Victory Squares into three locations: one on either side in addition to one in the middle, giving everyone a different mix of defensive and offensive options!
Your motivation is something about a dungeon carved into cave, in a forest, and there’s treasure involved somehow…fight the other player for it….or something.
As you can see, the combinations are endless and players can create incredibly different scenarios with each with a unique atmosphere. So what are you waiting for? Get cracking and let’s see what your imagination can dish out! And don’t forget to share them on our forums.
June 7th, 2013 at 12:54 pm
Will there be a co-op multiplayer too? 2 human parties against AI waves of enemies? 🙂
June 7th, 2013 at 6:09 pm
Co-op is in mind, but no solid plans yet. Gotta get the rest of the game up-and-running first 🙂
June 7th, 2013 at 7:06 pm
I don’t suppose the map editor allows us to create custom pre-load pages (complete with faux module art) and Gary dialog, does it?
June 11th, 2013 at 1:47 am
@CorporateDog: not yet….
June 18th, 2013 at 5:44 am
Keep up the awesome work, guys. Can’t wait to see how far you evolve this editor! I’m excited! Here’s to adding multiplayer co-op and entire campaign capability!
June 20th, 2013 at 10:26 am
Wow that is so cool. Will we be able to create and share custom maps as part of the Beta or will it only be available upon release?
January 22nd, 2015 at 6:43 am
“That’s right, you can create your own maps and play them against other folks on-line or against Gary (if you’ve joined our Card Hunter Club)!”
As far as i can tell, you don’t need to be part of the Card Hunter Club for this anymore. You might want to update this page to indicate that so as not to scare away any potential players interested in this feature.